Counter Hit, 0x2000
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 100Flag: ['Force Multi-Hit Counter']Group: 0Standard★JugInc: 0JugLim: 5NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 101Flag: ['Force Multi-Hit Counter']Group: 1Standard★JugInc: 0JugLim: 5NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 102Flag: ['Force Multi-Hit Counter']Group: 2Standard★JugInc: 1JugLim: 5NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 60Group: 5Unknown Type6NormalUnknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜
Group: 0Low🤜, ★
CancelList: 33Buffer on Hit, Buffer on Block
CancelList: 33Execute
CancelList: 70Buffer on Hit, Buffer on Block
CancelList: 70Execute
CancelList: 77Buffer on Hit, Buffer on Block
CancelList: 77Execute
Condition: On Input HoldActivateStates: ['A']