Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | 310 | H | |||||||
Flag | Specific Script Screenshake | Specific Script | 0x80 | |||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 70 | 84 | 35 | |||||||
EXDefender | 42 | 51 | 21 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 42 | 30 | 18 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.5 | 12.0 | 0.5 | |||||||
FallSpeed | 2.5 | 1.1 | 0.5 | |||||||
JuggleStart | 2 | 1 | 5 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |