Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 260 | 212 | 260 | 212 | H | |||||
Flag | Specific Script Screenshake | 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | 18 | ||||||||
HitFreezeDefender | 15 | 18 | ||||||||
MainRecoveryDuration | 22 | 19 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 0.45 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | 5 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | ['0x2', '0x10'] |