| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 260 | 212 | 260 | 212 | H | |||||
| Flag | Specific Script Screenshake | 0x80 | ||||||||
| Damage | 50 | 60 | 13 | |||||||
| Stun | 60 | 72 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | 18 | ||||||||
| HitFreezeDefender | 15 | 18 | ||||||||
| MainRecoveryDuration | 22 | 19 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 0.45 | ||||||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 0 | 5 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | ['0x2', '0x10'] | ||||||||