Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | 0x4000 | White Damage | ||||||||
Damage | 70 | 84 | 10 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 7 | |||||||||
HitFreezeDefender | 7 | |||||||||
MainRecoveryDuration | 14 | 21 | 16 | 21 | 14 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 1.0 | 0.4 | 1.0 | 0.4 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4'] | |||||||||
Index23 | 3473410 | 3342338 | None |