Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | H | ||||||||
Flag | Specific Script Hard Knockdown No Back Recovery | 0x80 | ||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 8 | 10 | 4 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 28 | 15 | ||||||||
KnockdownDuration | 1 | 0 | ||||||||
KnockBack | 0.2 | 1.2 | 0.2 | 1.2 | 0.1 | |||||
FallSpeed | 1.2 | 0.8 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index22 | None | -0.005 | None |