| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Blow | Guard | |||||||
| Script | None | H | ||||||||
| Flag | Specific Script Hard Knockdown No Back Recovery | Don't Kill | ||||||||
| Damage | 170 | 204 | 50 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 50 | 60 | 25 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 25 | 15 | ||||||||
| HitFreezeDefender | 25 | 15 | ||||||||
| MainRecoveryDuration | 20 | 26 | ||||||||
| KnockdownDuration | 50 | 20 | ||||||||
| KnockBack | 2.0 | 1.3 | 1.2 | |||||||
| FallSpeed | 1.6 | 0.5 | ||||||||
| JuggleStart | 99 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x8', '0x10'] | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
| HitStunFramesAttacker_HI | 6400 | None | ||||||||
| Index18_HI | ['0x8'] | None | ||||||||