| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 140 | H | 140 | H | M | |||||
| Flag | Specific Script | Specific Script | Don't Kill 0x80 | |||||||
| Damage | 40 | 48 | 10 | |||||||
| Stun | 75 | 90 | None | |||||||
| EXAttacker | 15 | 18 | 8 | |||||||
| EXDefender | 9 | 11 | 5 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 3 | |||||||||
| HitFreezeDefender | 3 | |||||||||
| MainRecoveryDuration | 18 | 14 | 20 | 14 | 19 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.4 | 0.6 | 0.4 | 0.6 | 0.35 | |||||
| FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2'] | |||||||||