Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 130 | 212 | 130 | 212 | H | |||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 6 | 32 | 8 | 32 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 1.3 | 0.5 | 1.3 | 0.3 | |||||
FallSpeed | 2.0 | 1.2 | 2.0 | 1.2 | 0.5 | |||||
JuggleStart | 3 | 7 | 3 | 7 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] |