| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 130 | 212 | 130 | 212 | H | |||||
| Flag | Specific Script | 0x80 | ||||||||
| Damage | 40 | 48 | 10 | |||||||
| Stun | 30 | 36 | None | |||||||
| EXAttacker | 10 | 12 | 5 | |||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | |||||||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 6 | 32 | 8 | 32 | 18 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.1 | 1.3 | 0.1 | 1.3 | 0.3 | |||||
| FallSpeed | 2.0 | 1.2 | 2.0 | 1.2 | 0.5 | |||||
| JuggleStart | 3 | 7 | 3 | 7 | 1 | |||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | |||||||||