Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | H | M | H | M | H | |||||
Flag | Don't Kill Hard Knockdown 0x100 | 0x100 | ||||||||
Damage | 30 | 36 | 37 | 60 | ||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | 50 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 12 | ||||||||
HitFreezeDefender | 8 | 12 | ||||||||
MainRecoveryDuration | 20 | 22 | 40 | 18 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | 0.8 | 0.7 | 0.5 | 0.8 | |||||
FallSpeed | 0.5 | 1.2 | 0.5 | |||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |