| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | OTG | Blow | OTG | Blow | Guard | ||||
| Script | 297 | H | 297 | H | 297 | H | ||||
| Flag | Specific Script Hard Knockdown No Back Recovery | Hard Knockdown No Back Recovery | Specific Script Hard Knockdown No Back Recovery | Specific Script | Specific Script | 0x80 | ||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | None | |||||||||
| EXAttacker | 5 | 6 | 3 | |||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 6 | |||||||||
| HitFreezeDefender | 5 | 6 | ||||||||
| MainRecoveryDuration | 12 | 22 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 0.2 | ||||||||
| FallSpeed | -2.8 | 0.5 | ||||||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||