| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Hit | Guard | |||||||
| Script | 297 | 276 | H | |||||||
| Flag | Specific Script Hard Knockdown No Back Recovery | Specific Script | 0x80 | |||||||
| Damage | 50 | 60 | 13 | |||||||
| Stun | None | |||||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 10 | |||||||||
| HitFreezeDefender | 10 | |||||||||
| MainRecoveryDuration | 8 | 21 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 0.2 | ||||||||
| FallSpeed | -4.0 | 0.5 | ||||||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||