Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Hit | Guard | |||||||
Script | 297 | 276 | H | |||||||
Flag | Specific Script Hard Knockdown No Back Recovery | Specific Script | 0x80 | |||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 8 | 21 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 0.2 | ||||||||
FallSpeed | -4.0 | 0.5 | ||||||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None |