| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 187 | H | 187 | H | ||||||
| Flag | Specific Script | Specific Script | 0x80 | |||||||
| Damage | 100 | 120 | 25 | |||||||
| Stun | 200 | 240 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 24 | 29 | 12 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 22 | 18 | ||||||||
| HitFreezeDefender | 22 | 18 | ||||||||
| MainRecoveryDuration | 15 | 18 | 17 | 18 | 22 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 1.5 | 0.8 | 1.5 | 0.3 | |||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x4', '0x10'] | ['0x2', '0x10'] | ||||||||
| Index18_HI | ['0x4'] | None | ||||||||