| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 185 | H | 185 | H | ||||||
| Flag | Specific Script Screenshake | Specific Script Screenshake | 0x80 | |||||||
| Damage | 100 | 120 | 25 | |||||||
| Stun | 200 | None | ||||||||
| EXAttacker | 80 | 40 | ||||||||
| EXDefender | 48 | 24 | ||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 24 | 20 | ||||||||
| HitFreezeDefender | 24 | 20 | ||||||||
| MainRecoveryDuration | 24 | 25 | 24 | 25 | 22 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.3 | 0.8 | 0.3 | 0.8 | 0.7 | |||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8', '0x10'] | ['0x4', '0x10'] | ||||||||
| Index18_HI | ['0x4'] | None | ||||||||