Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | 0x80 | |||||||||
Damage | 15 | 18 | 4 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 5 | None | 6 | 3 | ||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 16 | 18 | 16 | 15 | ||||||
KnockdownDuration | 20 | 22 | 20 | |||||||
KnockBack | 0.2 | 0.8 | 0.2 | 0.8 | 0.25 | |||||
FallSpeed | 0.3 | 0.5 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None |