| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Hit | No Effect | |||||||
| Script | 211 | H | None | |||||||
| Flag | Specific Script No Back Recovery Screenshake | Specific Script | Specific Script 0x80 | |||||||
| Damage | 130 | 156 | 33 | |||||||
| Stun | 200 | 240 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 30 | 36 | 15 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 18 | None | ||||||||
| HitFreezeDefender | 18 | None | ||||||||
| MainRecoveryDuration | 20 | 0 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.8 | 0.0 | ||||||||
| FallSpeed | 0.6 | 0.0 | ||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x4', '0x10'] | None | ||||||||
| HitStunFramesAttacker_HI | 1024 | None | ||||||||