Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Hit | No Effect | |||||||
Script | 211 | H | None | |||||||
Flag | Specific Script No Back Recovery Screenshake | Specific Script | Specific Script 0x80 | |||||||
Damage | 130 | 156 | 33 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 18 | None | ||||||||
HitFreezeDefender | 18 | None | ||||||||
MainRecoveryDuration | 20 | 0 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.8 | 0.0 | ||||||||
FallSpeed | 0.6 | 0.0 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x4', '0x10'] | None | ||||||||
HitStunFramesAttacker_HI | 1024 | None |