| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Blow | No Effect | Blow | No Effect | |||||
| Script | None | M | None | M | None | |||||
| Flag | Specific Script | 0x100 | Specific Script | 0x100 | Specific Script | |||||
| Damage | None | |||||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | None | |||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 1 | None | ||||||||
| HitFreezeDefender | 1 | 2 | ||||||||
| MainRecoveryDuration | 0 | 20 | 0 | 20 | 0 | |||||
| KnockdownDuration | 0 | |||||||||
| KnockBack | 0.0 | 0.5 | 0.0 | 0.5 | 0.0 | |||||
| FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | 0.0 | |||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||