Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Blow | No Effect | Blow | No Effect | |||||
Script | None | M | None | M | None | |||||
Flag | Specific Script | 0x100 | Specific Script | 0x100 | Specific Script | |||||
Damage | None | |||||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 1 | None | ||||||||
HitFreezeDefender | 1 | 2 | ||||||||
MainRecoveryDuration | 0 | 20 | 0 | 20 | 0 | |||||
KnockdownDuration | 0 | |||||||||
KnockBack | 0.0 | 0.5 | 0.0 | 0.5 | 0.0 | |||||
FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | 0.0 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None |