Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 290 | M | H | M | H | |||||
Flag | Specific Script | Don't Kill 0x80 | ||||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 16 | ||||||||
HitFreezeDefender | 8 | 16 | ||||||||
MainRecoveryDuration | 30 | 3 | 30 | 3 | 19 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.12 | 0.9 | 0.12 | 0.6 | |||||
FallSpeed | 1.8 | 0.06 | 1.8 | 0.06 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8', '0x10'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |