Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | Hard Knockdown | Don't Kill 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 22 | 24 | 22 | 26 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | 0.8 | 0.7 | 0.9 | 0.5 | |||||
FallSpeed | 0.2 | 0.5 | 0.8 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | None | -0.1 | -0.6 | None |