Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | Hard Knockdown No Back Recovery | Don't Kill 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 5 | |||||||||
HitFreezeDefender | 5 | |||||||||
MainRecoveryDuration | 20 | 6 | 20 | 6 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | 0.15 | 0.1 | 0.15 | 0.2 | |||||
FallSpeed | 0.5 | -3.0 | 0.5 | -3.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x4'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |