Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 122 | M | 122 | H | ||||||
Flag | Specific Script | Specific Script | Don't Kill 0x80 | |||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 20 | 3 | 22 | 3 | 17 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 0.12 | 0.4 | 0.12 | 0.5 | |||||
FallSpeed | 0.3 | 0.06 | 0.5 | 0.06 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x10'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | None | -0.1 | None | -0.1 |