Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 187 | H | 187 | H | ||||||
Flag | Specific Script | Specific Script | White Damage 0x80 | |||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 80 | 96 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 14 | 17 | 7 | |||||||
VGauge | 150 | 180 | 75 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 10 | 20 | 12 | 20 | 10 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.3 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] |