| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Guard | ||||||||
| Script | None | H | ||||||||
| Flag | Specific Script Don't Kill Hard Knockdown | Specific Script Hard Knockdown | 0x80 | |||||||
| Damage | 50 | 60 | 13 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 10 | 12 | 5 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | 15 | ||||||||
| HitFreezeDefender | None | 15 | ||||||||
| MainRecoveryDuration | 30 | 20 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 10.0 | 0.4 | ||||||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
| Index18_HI | ['0x8'] | |||||||||