| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 187 | H | 187 | H | ||||||
| Flag | Specific Script | Specific Script | White Damage 0x80 | |||||||
| Damage | 60 | 72 | 15 | |||||||
| Stun | 80 | 96 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 14 | 17 | 7 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 14 | |||||||||
| HitFreezeDefender | 14 | |||||||||
| MainRecoveryDuration | 10 | 32 | 12 | 32 | 10 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.4 | 0.3 | ||||||||
| FallSpeed | 1.5 | 0.5 | ||||||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x4', '0x8'] | |||||||||