| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | Hard Knockdown No Back Recovery | Don't Kill 0x80 | ||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | None | |||||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 5 | |||||||||
| HitFreezeDefender | 5 | |||||||||
| MainRecoveryDuration | 20 | 16 | 20 | 16 | 22 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.1 | 0.15 | 0.1 | 0.15 | ||||||
| FallSpeed | 0.5 | -2.5 | 0.5 | -2.5 | 0.5 | |||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x4'] | |||||||||
| Index18_HI | ['0x1', '0x2'] | None | ||||||||