Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | 0x80 | |||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | 6 | 8 | 3 | |||||||
EXDefender | 2 | 3 | 1 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | |||||||||
HitFreezeDefender | 2 | 4 | 2 | 4 | 2 | |||||
MainRecoveryDuration | 20 | 22 | 20 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.01 | |||||||||
FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x4'] | ['0x2'] | ['0x4'] | ['0x2'] |