ShiftX

X

Y

#613 - 2MP

Hide Unknowns
Total Frames
41
Without Interruption
19
Recovery Starts At
7
Flags
['Starts Crouched', 'Ends Crouched']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Crouch, Counter Hit, 0x100
Crouch, 0x100
Hitboxes
CantHit: ['Cross-Up']Group: 255ProximityNormalUnknown6: ['0x8']
Effect: 26Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8']
CantHit: ['Air', 'Cross-Up']Effect: 26Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8']
Hurtboxes
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Pushboxes
InactiveOnStates: ['A', 'B', 'C']
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
Cancels
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 76Buffer on Hit, Buffer on Block
CancelList: 76Execute
AutoCancels
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']