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#612 - VT_2LP

Hide Unknowns
Total Frames
56
Without Interruption
12
Recovery Starts At
6
Flags
['Starts Crouched', 'Ends Crouched']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Crouch, Counter Hit, 0x100
Auto-Correct
Crouch, 0x100
Hitboxes
CantHit: ['Cross-Up']Group: 255ProximityNormalUnknown6: ['0x8']
Effect: 25Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 30Unknown6: ['0x8']
Effect: 25Group: 1Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 30Unknown6: ['0x8']InactiveOnStates: ['A']
Effect: 25Group: 2Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 30Unknown6: ['0x8']InactiveOnStates: ['A', 'B']
Hurtboxes
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Pushboxes
InactiveOnStates: ['A']
InactiveOnStates: ['A', 'B']
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
Cancels
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 100Buffer Always
CancelList: 34Buffer Always
CancelList: 34Execute
CancelList: 100Execute
AutoCancels
Condition: On Unknown 34Params: [0, 0, 0, 0]ActivateStates: ['A']
Condition: On Unknown 34Params: [1, 0, 0, 0]ActivateStates: ['B']
Condition: On Unknown 34Params: [2, 0, 0, 0]ActivateStates: ['C']