Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script | Specific Script Hard Knockdown No Back Recovery | Specific Script | Don't Kill 0x80 | ||||||
Damage | 20 | 24 | 5 | |||||||
Stun | None | |||||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 5 | |||||||||
HitFreezeDefender | 5 | |||||||||
MainRecoveryDuration | 24 | 23 | 24 | 23 | 24 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.9 | 0.3 | 0.9 | 0.3 | 1.2 | |||||
FallSpeed | 1.5 | 1.0 | 1.5 | 1.0 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x4'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |