Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | H | M | ||||||||
Flag | Don't Kill 0x100 | |||||||||
Damage | None | 60 | ||||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 1 | 8 | ||||||||
HitFreezeDefender | 1 | 8 | ||||||||
MainRecoveryDuration | 0 | 16 | 0 | 16 | 10 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 0.5 | 0.0 | 0.5 | 0.4 | |||||
FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1'] | ['0x8'] | ||||||||
Index18_HI | ['0x8'] | None |