Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | M | ||||||||
Flag | Specific Script Hard Knockdown | Specific Script | Specific Script Hard Knockdown | Specific Script | 0x80 | |||||
Damage | 50 | 60 | 13 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 15 | 17 | 24 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 0.2 | 0.6 | 0.2 | 0.6 | |||||
FallSpeed | -4.0 | 0.5 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None |