| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 212 | M | ||||||||
| Flag | Specific Script Hard Knockdown | Specific Script | Specific Script Hard Knockdown | Specific Script | 0x80 | |||||
| Damage | 50 | 60 | 13 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 10 | |||||||||
| HitFreezeDefender | 15 | |||||||||
| MainRecoveryDuration | 15 | 17 | 24 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.6 | 0.2 | 0.6 | 0.2 | 0.6 | |||||
| FallSpeed | -4.0 | 0.5 | ||||||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||