Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Hit | Guard | |||||||
Script | M | |||||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 40 | 48 | 48 | 10 | ||||||
Stun | 50 | 60 | 60 | None | ||||||
EXAttacker | 20 | 24 | 24 | 10 | ||||||
EXDefender | 12 | 15 | 15 | 6 | ||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 24 | 20 | 26 | 20 | 17 | |||||
KnockdownDuration | 18 | 20 | 18 | 20 | 20 | |||||
KnockBack | 1.0 | 1.0 | 1.0 | 0.4 | ||||||
FallSpeed | 0.5 | 0.5 | 0.5 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x2'] | None |