Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 315 | H | ||||||||
Flag | Specific Script Hard Knockdown No Back Recovery | 0x80 Screenshake | ||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 5 | 15 | ||||||||
HitFreezeDefender | 10 | 15 | ||||||||
MainRecoveryDuration | 10 | 16 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | -0.01 | 0.08 | ||||||||
FallSpeed | -2.0 | 0.5 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] |