Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | |||||||||
Script | None | |||||||||
Flag | Specific Script Hard Knockdown 0x200 No Back Recovery | Specific Script 0x4 | Specific Script Hard Knockdown 0x80 | |||||||
Damage | 240 | 288 | 60 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 60 | 72 | 30 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | |||||||||
MainRecoveryDuration | 20 | 0 | ||||||||
KnockdownDuration | 11 | 20 | 0 | |||||||
KnockBack | 0.0 | |||||||||
FallSpeed | 0.0 | |||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x8'] | None |