| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | |||||||||
| Script | None | |||||||||
| Flag | Specific Script Hard Knockdown 0x200 No Back Recovery | Specific Script 0x4 | Specific Script Hard Knockdown 0x80 | |||||||
| Damage | 240 | 288 | 60 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 60 | 72 | 30 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | |||||||||
| MainRecoveryDuration | 20 | 0 | ||||||||
| KnockdownDuration | 11 | 20 | 0 | |||||||
| KnockBack | 0.0 | |||||||||
| FallSpeed | 0.0 | |||||||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| Index18_HI | ['0x8'] | None | ||||||||