| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Guard | ||||||||
| Script | None | H | ||||||||
| Flag | Don't Kill White Damage 0x100 No Back Recovery | Don't Kill White Damage 0x100 | Don't Kill | |||||||
| Damage | 40 | 48 | None | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | None | |||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | 15 | ||||||||
| HitFreezeDefender | 12 | 15 | ||||||||
| MainRecoveryDuration | 20 | 21 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.8 | 1.1 | ||||||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | ['0x1', '0x2', '0x4', '0x8'] | ||||||||