Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Guard | ||||||||
Script | None | H | ||||||||
Flag | Don't Kill White Damage 0x100 No Back Recovery | Don't Kill White Damage 0x100 | Don't Kill | |||||||
Damage | 40 | 48 | None | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | 15 | ||||||||
HitFreezeDefender | 12 | 15 | ||||||||
MainRecoveryDuration | 20 | 21 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.1 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | ['0x1', '0x2', '0x4', '0x8'] |