Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | OTG | Blow | Hit | OTG | Blow | Guard | |||
Script | M | 222 | M | H | 222 | M | H | |||
Flag | Specific Script 0x4 | Specific Script 0x4 | 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 20 | 24 | 10 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 16 | 20 | 22 | 18 | 20 | 22 | 18 | |||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.9 | 0.8 | 0.9 | 0.8 | 0.65 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | 1 | 0 | 1 | 0 | 1 | ||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] |