Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | ||||||||||
Damage | 20 | 24 | 4 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 18 | 20 | 18 | 20 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 0.1 | 0.0 | 0.1 | 0.0 | |||||
FallSpeed | 0.0 | 0.1 | 0.0 | 0.1 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] |