| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | ||||||||||
| Damage | 20 | 24 | 4 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 4 | |||||||||
| HitFreezeDefender | 4 | |||||||||
| MainRecoveryDuration | 18 | 20 | 18 | 20 | 16 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.0 | 0.1 | 0.0 | 0.1 | 0.0 | |||||
| FallSpeed | 0.0 | 0.1 | 0.0 | 0.1 | 0.5 | |||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4'] | |||||||||