Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 17 | 17 | 12 | |||||||
HitFreezeDefender | 17 | 17 | 12 | |||||||
MainRecoveryDuration | 40 | 17 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.8 | 1.6 | 0.65 | |||||||
FallSpeed | 2.6 | 2.7 | 0.05 | |||||||
JuggleStart | 99 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | ['0x2', '0x4'] | ['0x4', '0x8'] | |||||||
Index18_HI | ['0x4'] | None |