| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Guard | |||||||
| Script | H | |||||||||
| Flag | Specific Script Hard Knockdown No Back Recovery Screenshake | Screenshake | ||||||||
| Damage | 120 | 144 | 60 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 40 | 48 | 20 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | 15 | ||||||||
| HitFreezeDefender | None | 15 | ||||||||
| MainRecoveryDuration | 0 | 16 | 23 | |||||||
| KnockdownDuration | 1 | 20 | ||||||||
| KnockBack | 0.0 | 1.8 | 0.6 | |||||||
| FallSpeed | 0.0 | 0.4 | 0.5 | |||||||
| JuggleStart | 0 | 5 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
| Index18_HI | ['0x8'] | None | ||||||||