Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Guard | |||||||
Script | H | |||||||||
Flag | Specific Script Hard Knockdown No Back Recovery Screenshake | Screenshake | ||||||||
Damage | 120 | 144 | 60 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 40 | 48 | 20 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 15 | ||||||||
HitFreezeDefender | None | 15 | ||||||||
MainRecoveryDuration | 0 | 16 | 23 | |||||||
KnockdownDuration | 1 | 20 | ||||||||
KnockBack | 0.0 | 1.8 | 0.6 | |||||||
FallSpeed | 0.0 | 0.4 | 0.5 | |||||||
JuggleStart | 0 | 5 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |