Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | M | ||||||||
Flag | Don't Kill 0x4 White Damage 0x80 | |||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 40 | 48 | 20 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 17 | 22 | 17 | 22 | 10 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.2 | 1.4 | 1.2 | 1.4 | 0.45 | |||||
FallSpeed | 0.4 | 0.6 | 0.4 | 0.6 | 0.5 | |||||
JuggleStart | 1 | 5 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |