Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Guard | ||||||||
Script | None | H | ||||||||
Flag | Specific Script Hard Knockdown | Specific Script | ||||||||
Damage | 300 | 360 | 5 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 90 | 108 | None | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | None | 12 | |||||||
HitFreezeDefender | 5 | None | 12 | |||||||
MainRecoveryDuration | 0 | 20 | ||||||||
KnockdownDuration | 0 | 20 | ||||||||
KnockBack | 0.0 | 0.7 | ||||||||
FallSpeed | 0.0 | 0.5 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None |